I find VR problematic enough that I don’t want to use it. You might want something different that’s great. I’m bothered about having access to the systems and controls of the aircraft without having to use a mouse or keyboard (or controller). I’m not bothered about 1:1 fidelity to any particular aircraft cockpit. When you have a generic cockpit controls where you can load multiple aircraft that’s hardly having cockpit fidelity.ĭifferent people have different goals. Secondly if you have real controls then it kinda limits already the fidelity of what aircraft you’ll fly. I figure I will probably need 65" screens. If you have gaps between them then things won’t line up given the way that multi-view works right now. But it’s super-expensive and not something the home cockpit builder could generally afford, and the solutions we do have - Quest Pro, Quest 3 etc - have inferior passthrough that is simply not good enough.įor now, at least, and for me, the balance tips in favour of multiple screens in a physical cockpit.įor OP - you can do what you want but you will need screens large enough that they can meet up edge-to-edge at the distance from the cockpit shell that you need them to be. ![]() ![]() This has super high-resolution ‘almost as good as RL’ pass-through. There’s some test video of just such a system that (I think) the USAF put together using (I think) X-Plane and a Varjo headset. There’s promise in AR, where you could use an HMD for the outside view but pass through the full cockpit you’re sitting in so you can see all the physical controls. All of this is getting better as the tech gets better, but for me, it’s not there yet. Motion sickness (although I did try MSFS in VR early on and I didn’t have any, surprisingly, as I’ve always been prone to it), eye fatigue from the vergence issue (eyes see stereo depth but the plane of view is right next to your eyes = eye strain), physical fatigue from wearing a (relatively) heavy object on your face for long periods. That’s before you consider the drawbacks in VR that some - not all - people discover. That works for me, but it wouldn’t work in VR. I personally want to fly multiple types and my cockpit setup is a compromise arrangement to let me do that with the realism of real controls versus clicking with the mouse (or a VR controller), but not with the specific or correct arrangement of controls of any one aircraft type. Some people only want to create a single-type cockpit. My impression is that this is a difficult thing to achieve and it’s basically single-type-specific - you do it for a C172 and that’s all it really works for. Some people, a few have documented it on here, have created ‘VR simpits’ which include panels and switches and knobs and they have built them in such a way that, if they scale and position the VR view correctly, they correspond with the position of the knobs and switches in the VR cockpit, so you reach out for what you can see and it’s there in RL. VR is a divisive topic among the cockpit builder community.
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